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Colors

Every room uses one palette of three colours. Colors shows the palette of the room in front in Room.

Colors: Colours of garden, the palette menu, New palette and Delete, the name, and the three colours with swatches and hex codes

The three colours

Colour Used for
Background Empty cells, and the off pixels of every drawing
Tiles The on pixels of tiles
Sprites and items The on pixels of the avatar, sprites and items

Click a swatch to choose a colour, or type a hex code like #ff5a46. The text box under the game uses black and white, not the palette.

Palettes

Control Does
Palette menu Chooses the palette this room uses
New palette Copies this room's palette and gives the copy to this room
Delete palette Deletes it. Rooms that used it take another palette. A game keeps at least one.
Name The palette's name in menus

Dialog can change the palette while the game runs, with Change the palette ({pal "1"}). See Dialog scripting.

Tips

  • Keep enough contrast between Background and the other two, or drawings disappear.
  • The text box always uses its own colours, so dark palettes are fine.
  • Text effects {clr1}, {clr2} and {clr3} colour words with the room's background, tile and sprite colours.